The objective is to make box in 3Ds max, unwarp it, Go into
Photoshop to texture the Diffuse map, and create a specular map, put back into
3Ds max
L: 30cm
W: 24cm
H: 16cm
W: 24cm
H: 16cm
Set Unit Setup to Metric cm so we work in real life
centimetres
On Home grid we change the grid spacing to 2.0cm
On Home grid we change the grid spacing to 2.0cm
Keyboard input units
When the box is added we convert it to an editable poly then
chamfer all the edges by 0.4cm
After the Chamfer we loop edges around the box and use
connect to add a segment across the selection.
X = U
Y = V
Z = /W/ = UV Map
Y = V
Z = /W/ = UV Map
Unwrapping an object is like peeling an orange skins
Green lines highlight the object’s edges
UV editor by default flattens the object’s faces
Flatten Mapping will spread out all the faces of the object.
After flattening the faces we use stitch selected to place
the sides together
Clicking on a face in 3D view will show up on the UV editor.
Faces can be transformed, rotated and scaled
Using the UV checker and adding it to the materials we can
check to see if the edges align correctly
Game engine’s slowdowns
>Poly Count
>Texture Size
>Amount of Elements in an Unwrap
>Smoothing groups
>Texture Size
>Amount of Elements in an Unwrap
>Smoothing groups
Tools, Render UW Template, save as PNG, PNG equals Alpha
Keep Maps named nicely
BOX_ UV - UV
BOX_DM - Diffuse
BOX_SM - Specular
BOX_NM - Normal
BOX_AM - Alpha
BOX_EM – Emissive
BOX_DM - Diffuse
BOX_SM - Specular
BOX_NM - Normal
BOX_AM - Alpha
BOX_EM – Emissive
Even better is to use Capitals to denote separate words for
the title, and an underscore to highlight the format.
salinaRawlesBox_DM
Photoshop
For 3D modelling Photoshop will be used a lot for created
our textures.
When making a new document we are given an info box to
customize our canvas.
When we are producing something for a common monitor Screen
we work with pixels, RGB Colour mode and 72 DPI, when we work with print we use
a metric value like Centimetres or Inches, C.M.Y.K with 300 DPI
RGB = Red, Green, Blue
C.M.Y.K = Cyan, Magenta, Yellow and Black (K)
C.M.Y.K = Cyan, Magenta, Yellow and Black (K)
Here we use two Sample images into Photoshop each in their
own canvas.
The Windows tab shpws the many options that are shown in
windows.
The move tool (V) moves the layer or selected items on the
layer
The rectangular marque tool allows the user to select a
portion of the image/layer and edit it, here I make a selection of the desert
and pasted it onto the Flower. Using the feather tool will give it a blurry
soft edge.
CTRL D deselects
The lasso tool allows us to make a selection by dragging the
cursor to form a selection, The polygon lasso tool does the same but with
edges, each edge is form after each click, the magnetic lasso tool tries to
predicts the edges against the image.
The Magic wand tool selects a colour in the area click, the
quick selection does the same but works with the user dragging over the area
and Photoshop will predict what colour the user wishes to select.
The Colour range picks out all of the colours similar
according to the user within the layer.
The crop tool will cut away parts of the whole canvas, We
can also constrain and change the ratio of what is cropped.
The history window shows all of the actions done by the user
and allows us to go back to certain places.
In a new document I open up my UV template and Photoshop
immediately shows the transparency, with a layer underneath I add a grey
background to show the uv map better
Using Photoshop effects such a Curves and Hue/Saturation we
can edit the colours of the images to that match each other






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